A few other enemies behave oddly as well, such as Birdo or Hammer Brothers. In SMBX, thwomps drop pretty much when you are right beside them, and they drop slightly faster than they did in Mario World. In real Mario games, it was possible to pass by under them or even jump past them before they would hit you, but that is not the case here. For example, the thwomp (the square rock guys who try to squish you) drop too late and too quickly. As a huge Mario fan who has sunk dozens upon dozens of hours into Super Mario World, I was able to quickly realize that some enemies don’t behave as they should. I found a few issues with the enemies in the game as well. Make no mistake, almost everything that you probably grew to love from Mario 1, 2, 3, or World is probably here, but few elements seem to be used properly in the default campaign. I found that, while the levels were somewhat enjoyable, they did not capture the old-school Mario feel at all and just seemed to want to pretend to be Contra or Metroid while wearing a Mario disguise. X is fairly clunky, but it should be able to hold your attention for a while.
The default campaign that comes with Super Mario Bros. While this fangame very clearly pays tribute to the Mario franchise, the sight of Metroid and Zelda graphics, along with odd gameplay mechanics that don’t seem to fit in a Mario game, one can’t help but wonder if the creators of this game lacked a little vision. X does not really know what it wants to be.
“A fangame that is overshadowed by a tool that comes packaged along with it.”